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Embodied Interaction




COURSES : VA 3460
CREATORS : Dr Bryan CHUNG
VIDEOS : 41  videos


Embodied Interaction introduces the concepts and skills of graphical programming and interactivity that employed in contemporary art and media design.

The video tutorials provide the knowledge of the software Pure Data that students use it to create interactive artworks.




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lesson 001 : Introduction to Pure Data



3236 views









lesson 001 : Introduction to Pure Data



2012 00.11.24





lesson 002 : Introduction to Graphics Environment for Multimedia (GEM)



2012 00.13.20





lesson 002 (exercise) : Moving a graphics object with [translateXYZ]



2012 00.05.33





lesson 003 : Usage of basic Pure Data commands: [print], [number], ...



2012 00.26.39





lesson 004 : Introduction to [counter] & [metro]



2012 00.09.33





lesson 005 : Beginning animation with the use of [metro] & [counter]



2012 00.13.27





lesson 006 : The order of [translateXYZ] & [rotateXYZ]



2012 00.06.49





lesson 007 : Modifying the color of the graphics with [colorRGB] & ...



2012 00.17.26





lesson 008a : Performing texture mapping with [alpha] & [pix_texture]



2012 00.15.30


10 



lesson 008b : Working with digital video in GEM using [pix_film]



2012 00.17.16


11 



lesson 008c : Working with live video stream in GEM using [pix_video]



2012 00.08.05


12 



lesson 009a : Image processing commands: [pix_dot], [pix_metaimage], ...



2012 00.17.48


13 



lesson 009b : Combining multiple images with [pix_add], [pix_mask], ...



2012 00.13.27


14 



lesson 010a : Introduction to desktop interactivity with [gemmouse], ...



2012 00.13.13


15 



lesson 010b : Creating a cross-fading effect with [gemmouse], ...



2012 00.08.22


16 



lesson 010c : Controlling movie playback with [gemkeyboard], [change]



2012 00.11.30


17 



lesson 010d : Applying different imaging effects with [gate], radio ...



2012 00.21.17


18 



lesson 011a : Using randomness in Pure Data



2012 00.15.30


19 



lesson 011b : Performing background substraction of live video stream



2012 00.14.26


20 



lesson 011c : Using the [scale], [pix_blob], [gemhead] commands in ...



2012 00.18.19


21 



lesson 011d : Detecting motion with [pix_movement] by comparing ...



2012 00.20.52


22 



lesson 012a : Using the [smooth], [color] for motion tracking



2012 00.11.20


23 



lesson 012b : Working with transparent image with [pix_mask], ...



2012 00.09.57


24 



lesson 012c : Introduction to subpatch and abstraction



2012 00.09.21


25 



lesson 012d : Explanation of an example subpatch: [slowmove]



2012 00.21.48


26 



lesson 013 : Using augmented reality marker with ReacTIVision samples



2012 00.17.27


27 



lesson 014a : Introduction to Particle System 1 : [part_head], ...



2012 00.12.36


28 



lesson 014b : Introduction to Particle System 2 : [part_gravity], ...



2012 00.17.45


29 



lesson 014c : Introduction to Particle System 3 : [part_render], ...



2012 00.14.18


30 



lesson 015a : Combining motion tracking with particles in 3D



2012 00.22.03


31 



lesson 015b : Using 3D text for particle system with [text3D]



2012 00.14.13


32 



lesson 015c : Enhancing particles with texture



2012 00.11.14


33 



lesson 016a : Introduction to color tracking 1: [pix_data]



2012 00.17.10


34 



lesson 016b : Introduction to color tracking 2: comparing color ...



2012 00.16.59


35 



lesson 016c : Using the [spigot] command to block/pass Pure Data ...



2012 00.19.02


36 



lesson 016d : Finishing color tracking with the use of [change] & ...



2012 00.09.54


37 



lesson 017a : Playing audio file by [readsf~], [dac~]



2012 00.18.16


38 



lesson 017b : Generating sound with [phasor~], [osc~], [makenote], ...



2012 00.20.53


39 



lesson 017c : Obtaining audio input from microphone with [adc~]



2012 00.08.01


40 



lesson 018 : Modifying a computer keyboard



2012 00.26.22


41 



lesson 019 : Connecting a switch to the modified keyboard to control ...



2012 00.21.01




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